Get practical skills in how to evaluate artifacts and development processes in an ongoing and iterative way. Use human-computer interaction (HCI) research methods to evaluate the user’s needs and improve the experiences you create for them.
Learn how user-centered design can be applied in areas such as Internet of Things, creative apps, museum installations, educational technology, and immersive business. As remote working increases in global software engineering and other industries, gain valuable experience of working co-creative contexts remotely. You’ll learn to evaluate which tools and methods work best for effective team co-creation.
On Falmouth Flexible’s MA User Experience Design, you’ll also:
This course is for anyone who is excited by the opportunities presented by technology and who wants to carry out practice-based research to create thoughtful and engaging user experiences.
With Falmouth Flexible, you access your course content, interactions with other students and tutors, and learning resources, through Canvas, an easy-to-use online platform. You can access the course wherever you are in the world, and you can stop, pause and rewind lectures whenever you want.
Engaging learning activities will help you apply theory to practice. They could include:
All modules are project-based with assessments which are designed to consolidate and test your ability to generate and appraise games.
Assessments are 100% coursework, submitted within the online virtual learning environment, and designed to reflect professional practice.
They could include:
The assessment methods allow the course team to offer you tailored guidance alongside advice on how you can progress your knowledge and skills in key areas. They will identify your strengths and weaknesses as an individual and discuss them with you throughout your time on the course. Beyond just feedback, however, regular tutorials, peer and group critique, as well as engagement in a culture of mutual support, will help you develop on an ongoing basis.
An honours degree or Level 6 equivalent qualification.
If your first language is not English, you'll need to take one of the following tests to verify your proficiency:
We also accept a range of equivalent recognised English language qualifications. Candidates without a degree or formal qualification are still encouraged to apply.
You will need to complete four 30-credit modules and one 60-credit project (180 credits in total). All modules on the course are compulsory and must be passed in order to complete the award.
Module one Development Practice (30 credits)
By devising a series of small-scale creative artefacts, you will use your existing ideas about development practice and then experiment with new approaches to challenge these ideas. This will enable you to create a personal case study, from which you can define how to expand and enrich your practice. Beyond the personal case study, you will gain a broader sense of the contexts in which these practices are applied across disciplines.
Module two UX Design (30 credits)
You will learn the core principles, methods and techniques of user experience (UX) design. You will use concepts from a range of disciplines to develop a sequence of explorative designs and interactive prototypes. You will learn how to apply user-centered approaches to produce artefacts that meet the requirements of end users and adhere to best practice.
Module three Co-creative Design and Development Practice (30 credits)
You'll work in a team on a problem-led creative project. This will typically, but not necessarily, be a small game or creative app. You will work together to situate, design, implement and evaluate your creative artefact. With the support of a supervisor, you will strategically manage scope, workflow, communication roles and responsibilities. At the end, you will have produced an original artefact based on your own intellectual property which clearly illustrates how you can engage an audience.
Module four UX Research (30 credits)
You will learn the key techniques of human-computer interaction (HCI). This is a multidisciplinary field focusing on the interaction between humans and computers. You will refine your understanding of HCI through the specification, design, implementation and evaluation of an artifact. This is typically a small-scale experimental proof-of concept. Questions and challenges will be shaped by our partners from the digital creative industries and from fields relevant to creative technologies. This will enable you to work towards an industry-led brief.
Final major project (MA only) (60 credits)
You will work on a major research and development project, either independently or with others. This allows you to expand and consolidate your skills of devising, developing and executing an extended development project. You can build upon your projects from other modules or develop a new concept. You should finish the course with a polished project of a publishable quality. A supervisor will act as your mentor and adviser.