BA in Games Design

Brunel University London, United Kingdom
BA in Games Design
Next enrollment cycle September 2024 See all cycles
First Year Fee KES 3,704,956
Course Accredited By NA
3 Years On Campus Undergraduate Degree

If you want to design the games you play and be a part of the booming games design industry – this is the course for you.

  • From the start, you will be encouraged to think and work as a games designer and be given the skills to develop your own ideas. You will design and prototype your own games, pitch games and develop skills in digital asset creation, wire-framing, and 3D modelling. You will also learn the core theories, concepts and methods of analysis of games which will help you create games that are based on a rich foundation of knowledge.
  • The Games Design BA gives you the flexibility to explore what really interests you. In the first year, you will study a range of modules including: Introduction to Games Design, Introduction to Games Studies as well as Historical and Business Contexts. This approach is designed to help you decide where your particular interests lie so that you can begin to consider where to specialise in the second and third year.
  • In the second and third year, you have the choice to focus on design, art, technology, game studies or sound and music. Making this choice allows you to begin to specialise in your chosen field of games design and to build your portfolio around your future ambitions whilst you’re still studying. This means you can hit the ground running when you graduate because you will have a clear focus on where you want to work and the kind of role you want to pursue.
  • By the end of the course you will have a comprehensive portfolio and a range of skills sought after by the games industry in areas such as: game design, game production, game art, game development, game analysis, and game research, as well as giving you transferable skills that are relevant to broader fields.
  • Brunel’s Games Design BA covers all the skills needed to design, develop and understand games, giving you training that will help you to reach your potential in the games industry.

Enrollment Cycles

  • September 2024

Entry Requirements

UK entry requirements

  • GCE A-level BBC.
  • BTEC Level 3 Extended Diploma DMM in any subject.
  • BTEC Level 3 Diploma DM in any subject, with an A-level at grade C.
  • BTEC Level 3 Subsidiary Diploma M in any subject, with A-levels grade BB.
  • International Baccalaureate Diploma 29 points. 
  • Obtain a minimum of 112 UCAS tariff points in the Access to HE Diploma with 45 credits at Level 3.
  • A minimum of five GCSEs are required, including GCSE Mathematics grade C or grade 4 and GCSE English Language grade C or grade 4 or GCSE English Literature grade B or grade 5.

EU and International entry requirements

  • If you require a Tier 4 visa to study in the UK, you must prove knowledge of the English language so that we can issue you a Certificate of Acceptance for Study (CAS). To do this, you will need an IELTS for UKVI or Trinity SELT test pass gained from a test centre approved by UK Visas and Immigration (UKVI) and on the Secure English Language Testing (SELT) list. This must have been taken and passed within two years from the date the CAS is made.

English language requirements

  • IELTS: 6.5 (min 5.5 in all areas)
  • Pearson: 59 (59 in all subscores)
  • BrunELT: 63% (min 55% in all areas)
  • TOEFL: 92 (min R18, L17, S20, W17)
  • From UI design, animation and commercial games to experimental games, and game analysis, this intensive course gives you the confidence and skills you need to be successful in the booming games industry.
  • The Games Design BA consists of both compulsory and optional modules. Depending on the pathway selected these may be altered to keep up-to-date with changes and technology advances. This ensures that you will always be work-ready and familiar with any new challenges that may emerge in the games sector

The following types of modules are offered throughout the course:

  • Design modules which will help you to create strategies for generating game design ideas and projects – leading to a practical understanding of creative design
  • Theory modules to help you to understand the cultural and social significance of games and their historical contexts – which will lead you to develop formal design perspectives
  • Asset and story creation modules which build your skills in image creation and manipulation programs - these will develop the visuals and narrative of your game
  • Application modules which cover the communication tools used in the games industry such as presenting and prototyping skills
  • There will be additional optional modules. These will teach you how to improve your design projects and increase your skills for working in the games industry, such as Setting and World Design or Game Genre modules
  • Please see programme specification for the specific optional module combination choices that are available.
  • The compulsory and optional modules listed below are dependant on the pathway you choose to take.
  • Please see the table below for more information on modules offered throughout the course for each pathway.
  • Games Design BA pathway modules table
  • This course can be studied 3 years full-time, starting in September.

Year 1

  • FM1605 Global Gaming Histories
  • FM1609 Games Design 1: Introduction to Game Design Core: Element 2
  • FM1610 Games Studies 1: Introduction to Game Studies
  • FM1613 Asset Creation 1: Art Fundamentals
  • GD1600 Games Development 1
  • GD1601 Studio Practice
  • GD1602 Game Audio 1: Sound Fundamentals

Year 2

  • FM2608 Games Studies 2: Concepts and Analysis
  • FM2607 Games Design 2: Mechanics & Economies
  • FM2601 Games Development 2: Methodologies & Practices
  • FM2610 Asset Creation 2: Advanced Techniques
  • FM2612 3D Modelling for Games
  • FM2616 UI Design
  • FM2614 Game Genres
  • FM2617 Research Methods
  • FM2613 Game Engine
  • FM2618 Games Programming
  • Game Audio 2: Music for Games
  • Ludomusicology


  • FM2612 3D Modelling for Games
  • FM2613 Game Engine
  • FM2614 Game Genres
  • FM2615 Setting and World Design
  • FM2610 Asset Creation 2: Advanced Techniques
  • GD2600 Animation
  • Ludomusicology
  • FM2601 Games Development 2: Methodologies & Practices

Year 3

  • FM3627 Games Studies 3: Theory of Games Design
  • FM3605 Games Design 3: Further Design
  • FM3622 VFX
  • FM3623 Major Project – Game Art Project Core: Block
  • FM3630 Socio-Cultural Studies
  • FM3626 Gaming Technologies
  • GD3604 Dynamic Audio and Implementation
  • GD3605 Game Audio Major Project


  • FM3619 Concept Art Project
  • GD3601 Film and Video Games
  • FM3620 Concept Communication
  • AH3600 - Psychogeography
  • GD3602 Major Project – Serious Games
  • FM3607 Major Project – Commercial Games
  • FM3608 Major Project – Experimental Games
  • FM3612 Major Project – Game Assets
  • FM3614 Major Project – Team Project
  • FM3611 Theory Project: Design
  • FM3615 Theory Project: Business & Development
  • FM3616 Theory Project: Game Analysis
  • FM3617 Theory Project: People, Communities, and Cultures
  • FM3618 Major Project: Traditional Games
  • FM3631 Major Project – Game Analysis Video Essay
  • FM3625 Joint Film/Theatre Final Production
  • FM3628 Major Project – Hardware Technology
  • FM3629 Major Project – Software Technology
  • GD3600 Major Project – Film and Video Games

Interested in this course?

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