BACHELOR OF SCIENCE IN GAMES
PROGRAM DETAILS
- The Entertainment Arts and Engineering (EAE) Interdisciplinary Teaching Program is now offering a Bachelor of Science in Games degree.
- Ten years ago, faculty from the School of Computing and the Division of Film Studies formed the Entertainment Arts & Engineering program to address a growing student population that wanted to study games and game making. Students studying computer science and film came together in a handful of shared courses to learn the myriad facets of entertainment technology, as well as gain practice with new technical skills inside a rigorous academic experience. Over the intervening decade the EAE program and its course offerings have grown steadily, and the professional and scholarly study of Games has become firmly established as a discrete academic discipline.
- The B.S. in Games (BSG) degree is intended specifically for students who aspire to hold careers within the professional games industry or a related field, such as simulation, edutainment, or visualization, and is designed to prepare our students to compete in an increasingly complex industry. The BSG prepares students with skills applicable to the development of entertainment software, games-based learning environments for K-12 students, professional task-training tools, serious games for health, and scientific collaboration or other contexts addressing compelling societal needs. This degree provides a technical grounding in mathematics and computational skills, core knowledge in the design and production of digital playable experiences, and specialization options that prepare students for technical supervision, tools development and overall game design.
- The BSG is intended for students who want to deeply engage in this unique discipline, while benefiting from the cross-disciplinary methodology integral to the EAE program.
Enrollment Cycles
- December 2023
- April 2024
- July 2024