MS in Game Programming (DA only)

DePaul University-International Study Centre, United States

ms-in-game-programming-da-only

Next enrollment cycle

June 2022

See all cycles

First Year Course Fee

USD 35,597

Course Accredited By

HLC

  • 2 Years
  • On Campus
  • Postgraduate
  • Degree
  • Up to 7% scholarship
The Master of Science in Game Programming is designed for those interested in game development programming at the highest level, including real time computing, computer graphics, and professional retooling for the game industry.
Students will learn about software engineering, computer graphics, artificial intelligence, animation, software architecture, and networking. The game programming degree addresses the real-world needs of industry through special, topic-based classes. Courses are taught with a mixture of theory and applied practice. Covering both emerging trends and proven knowledge, the program's content is always relevant and current. This combination of approaches allows students to understand the connection between realized applied systems and issues they'll likely face professionally in years to come.

Enrollment Cycles

  • June 2022
  • September 2022

 Entry requirements
 Postgraduate
Standard GPP: 2-Quarter

  • TOEFL (iBT) 70 overall
  • IELTS 6.0 overall
  • Pearson (PTE) 48-52
  • Pearson Versant Not Accepted
  • Duolingo 95
  • Graduate GPA Requirements: GGP: 2.8 for Kellstadt Graduate School of Business (2.5 for MS Business Analytics); 2.5 for College of Computing and Digital Media;     

         Up to 12 credits toward degree

Extended GPP: 3-Quarter

  • TOEFL (iBT) 60 overall
  • IELTS 5.5 overall
  • Pearson (PTE) 44-47
  • Pearson Versant NOT ACCEPTED
  • Duolingo 90
  • Graduate GPA Requirements: GGP: 2.8 for Kellstadt Graduate School of Business (2.5 for MS Business Analytics); 2.5 for College of Computing and Digital Media;

          Up to 12 credits toward degree

Pre-Sessional English: 1-Quarter Extended GGP

  • TOEFL (iBT) 55 overall
  • IELTS 5.0 overall
  • Pearson (PTE) 42-43
  • Pearson Versant 61-64 (no subscore below 37)
  • Duolingo 85
  • Graduate GPA Requirements: GGP: 2.8 for Kellstadt Graduate School of Business (2.5 for MS Business Analytics); 2.5 for College of Computing and Digital Media

           Up to 12 credits toward degree

Pre-Sessional English: 2-Quarter Extended GGP

  • TOEFL (iBT) 50 overall
  • IELTS 4.5 overall
  • Pearson (PTE) 37-41
  • Pearson Versant 58-60 (no subscore below 35)
  • Duolingo 80
  • Graduate GPA Requirements: GGP: 2.8 for Kellstadt Graduate School of Business (2.5 for MS Business Analytics); 2.5 for College of Computing and Digital Media;

          Up to 12 credits toward degree

Pre-Sessional English: 3-Quarter Extended GGP

  • TOEFL (iBT) 40 overall
  • IELTS 4.0 overall
  • Pearson (PTE) 30-36
  • Pearson Versant 47-57
  • Duolingo 70
  • Graduate GPA Requirements: GGP: 2.8 for Kellstadt Graduate School of Business (2.5 for MS Business Analytics); 2.5 for College of Computing and Digital Media;

           Up to 12 credits toward degree

Pre-Sessional English: 4-Quarter Extended GGP

  • TOEFL (iBT) 32 overall
  • IELTS 3.5 overall
  • Pearson (PTE) Not Accepted
  • Pearson Versant 36-46
  • Duolingo 65
  • Graduate GPA Requirements: GGP: 2.8 for Kellstadt Graduate School of Business (2.5 for MS Business Analytics); 2.5 for College of Computing and Digital Media;
    Up to 12 credits toward degree

Curriculum Requirements
Introductory Courses
CSC 400 Discrete Structures for Computer Science
CSC 401 Introduction to Programming
CSC 402 Data Structures I
CSC 403 Data Structures II
CSC 406 Systems I
CSC 407 Systems II


Foundation Courses
GAM 425 Applied 3D Geometry
CSC 461 Optimized C 
SE 456 Architecture of Real-Time Systems
GPH 469 Computer Graphics Development
or GAM 470 Rendering and Graphics Programming


Advanced Courses
CSC 486 Real-Time Networking (Formerly GAM 490)
CSC 588 Real-Time Multithreaded Architecture
GAM 475 Real - Time Software Development
GAM 575 Real-Time Software Development II
GAM 476 Artificial Intelligence for Computer Games
or GAM 450 Physics for Game Developers
GAM 576 Gpu Architecture


Major Elective Courses
Students must complete a total of 12 credit hours from graduate level elective courses. Students must choose two classes from the list below. The third course can be from the list below or any GAM courses in the 421-699 range.
Computer Science Systems Electives
Artificial Intelligence Electives
Networking Electives
Project Management Electives
Graphics Electives
Object Oriented Design Electives
Game Specialties Electives
Mobile Games Electives
Projects Electives

Graduate

 Extended GGP (3 quarter) $22,269 CDM (College of Computing and Digital Media)

 $24,921 KGSB (Kellstadt Graduate School of Business) 

Standard GGP (2 quarter) $18,566 CDM (College of Computing and Digital Media)

 $21,212 KGSB (Kellstadt Graduate School of Business) 

Pre-Sessional English (1-2 Quarters) $3,703 per quarter

 Direct Admission (varies by program) $21,859 - $35,597

 Estimated Room, Board & Fees $11,251 - $16,877 

Graduate Pathway Scholarship available upto $4,000

 Graduate Direct Admission Scholarships available upto $5,000 KGSB (Kellstadt Graduate School of Business) 

*Direct Admission Scholarship is available in each year.

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