Bachelor of Games and Interactivity

Integrated Masters with deeper specialization and research focus
Taught in English
Duration 3 Years
Mode On Campus
Level Undergraduate
Degree Bachelors Degree
Closing soon March 2027

Course Overview

The Bachelor of Games and Interactivity at Swinburne University of Technology is designed for aspiring creators eager to explore the dynamic world of game development and interactive media. You will delve into the cultural significance and evolving landscape of games, learning to conceptualise, design, and produce engaging experiences. This undergraduate degree is ideal for students passionate about digital creation, interactive storytelling, and the technological innovation that drives the games industry forward, offering a comprehensive foundation in game studies and production.

Studied full-time on campus over three years, your learning journey will involve hands-on projects, including sound design, 3D modelling, and core game design principles. You will develop practical skills in digital game prototyping, writing for interactive narratives, and user-centred design. Through core units like Games & Interactivity Project 1 and 2, you will collaborate on game creation, potentially showcasing your work at industry events. You will graduate with a strong portfolio and the creative and technical expertise sought after for roles such as game developer, interactive designer, or digital producer.

Course Curriculum & Details

Detailed information for serious evaluators

Program Overview

This program provides a comprehensive foundation in games and interactivity, covering essential skills from sound design and 3D modeling to game studies and prototyping. Students will explore principles of game design, digital prototyping, and interactive narratives, culminating in major projects. The curriculum also delves into user-centered design, behavior, and motivation within games, preparing graduates for diverse roles in the interactive entertainment industry.

1 Semester 1

Sound design and acquisition Core
Introduction to game studies Major
Elective
Elective

2 Semester 2

3D modelling for objects and environments Core
Principles of game design Major
Elective
Elective

3 Semester 1

Introduction to games production Major
Elective
Elective
Elective

4 Semester 2

Digital game prototyping lab Major
Writing for interactive narratives Major
Elective
Elective

5 Semester 1

Games & interactivity project 1 Core
Behaviour and motivation in games Major
Experimental game design Major
Elective

6 Semester 2

Games & interactivity project 2 Core
User-centred design & evaluation Major
Elective
Elective

Cost & Affordability

A clear picture of what this course will cost you

Program Costs

First Year Fee Tuition fee
USD 29,481.00
Second Year Fee Tuition fee
USD 29,481.00
Third Year Fee Tuition fee
USD 29,481.00
Total Program Cost Estimated total tuition
USD 88,444.00

Currency note: Program costs shown in USD based on the available tuition breakdown.

Living Costs

Accommodation
USD 641.00 - USD 1,522.00
Food & Groceries USD 6,400.00 - USD 8,000.00
Transport USD 1,061.00 - USD 1,350.00
Utilities & Bills USD 1,206.00 - USD 1,359.00
Estimated Total USD 8,667.00 - USD 9,109.00

Living cost estimates are based on Melbourne campus.

Outcomes & Employability

What happens after you graduate

94%
Graduate Employment Rate Within 6 to 12 months of graduation

Common Graduate Roles

Artificial Intelligence & Machine LearningBlockchain & Emerging TechnologiesCloud Computing & InfrastructureCybersecurityData Science & AnalyticsHardware & Semiconductor EngineeringIT Support & Systems AdministrationNetworking & Internet ServicesQuality Assurance & TestingSoftware Development & Engineering

Top Employers Hiring for this course

AFL Victoria

Why Study Bachelor of Games and Interactivity at Swinburne University of Technology

What makes this program stand out

March 2027 Closing soon

Next intake is in March 2027

Life at Swinburne University of Technology in Australia

What daily life looks like for international students

Language

English

Primary language everywhere

Climate

Mild & Rainy

10-20°C average, pack layers

Safety (Numbeo Safety Index)

Very Safe

Exeter is one of UK's safest cities

Frequently Asked Questions

Common questions about Bachelor of Games and Interactivity at Swinburne University of Technology

Can I work while studying?

International students can work up to 48 hours per fortnight during terms and unlimited hours during breaks. No separate work permit is required for this.

What English language score do I need for this course?

To meet English language requirements, you can achieve a TOEFL overall score of 64 with specific minimum scores in each section, or a PTE overall score of 50. It's important to meet these criteria to ensure your success in the course.

What jobs can I get after studying this course?

Graduates can pursue roles like games developer, computer graphics animator, games tester, or multimedia developer.

What will I actually study in this course?

The program explores games' roles in society and how they function as a cultural industry. You'll engage in projects focusing on both analog and digital games, developing practical research and communication skills.

When can I start — what are the intake months?

You can start your Bachelor of Games and Interactivity in either March or August. Make sure to prepare your application in advance for these intake months.
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