Coventry University United Kingdom

Games Technology BSc (Hons)

Integrated Masters with deeper specialization and research focus
Taught in English
Duration 3 Years
Mode On Campus
Level Undergraduate
Degree Bachelors Degree
Closing soon September 2026

Course Overview

The Games Technology BSc (Hons) at Coventry University is designed for aspiring game programmers who aim to go beyond simply using game engines, equipping you with the advanced programming and scientific skills to extend commercial engines and develop your own from scratch. You will delve into the engineering and technology that underpins digital artwork and real-time rendered animations, mastering high-performance programming techniques. This course is ideal if you are passionate about the intricate systems behind immersive, interactive experiences and seek the in-demand skills that industry leaders look for in game development professionals.

You will study this programme full-time on campus over three years, engaging with core areas such as graphics programming, physics simulation, AI for game development, and professional game development practices. Throughout your studies, you will develop your own game engine systems, including graphics renderers and physics libraries, and explore emerging technologies like digital reality. In your final year, you will undertake a significant Games Technology Research Project, allowing you to apply your expertise. You will graduate with a portfolio of advanced technical skills, ready for careers as game programmers, engine developers, or technical artists in the global games industry.

Course Curriculum & Details

Detailed information for serious evaluators

Program Overview

This Bachelor of Science with Honours in Games Technology provides a comprehensive education in the principles and practices of modern game development. Across three years, students will explore foundational programming, mathematical skills, and computer systems, progressing to specialized areas like graphics programming, artificial intelligence, and physics simulation. The curriculum culminates in advanced topics such as netgame security, commercial game engine utilization, mobile development, and a significant research project, preparing graduates for diverse roles within the games industry.

1 Year One

Introduction to Games Programming
Mathematical Skills for Computing Professionals
Computer Systems
Object-Oriented Programming for Game Development
Working with Data
Responsible Game Design

2 Year Two

On-Screen! Graphics Programming for Game Development
Digital Reality: Emerging Technologies in Game Development
Playing TAG: Technical Art for Games
#Defining Gravity: High-Performance Physics Simulation
Game Dev Tycoon: Professional Game Development
Smoke and Mirrors: AI for Game Development

3 Final Year

Fantastic Exploits and Where to Find Them: Security in Netgames
Advanced Technical Art for Games
Tool Time: Understanding Commercial Game Engines
RISC/Reward: Mobile Game Development
Games Technology Research Project

Cost & Affordability

A clear picture of what this course will cost you

Program Costs

10% off
First Year Fee Tuition fee
USD 24,126.00 USD 26,831.00
Second Year Fee Tuition fee
USD 26,831.00
Third Year Fee Tuition fee
USD 26,831.00
Total Program Cost Estimated total tuition
USD 77,788.00 USD 80,493.00

Currency note: Program costs shown in USD based on the available tuition breakdown.

Living Costs

Accommodation
USD 549.00 - USD 2,277.00
Food & Groceries USD 3,222.00 - USD 4,028.00
Transport USD 806.00 - USD 3,222.00
Utilities & Bills USD 4,028.00 - USD 5,034.00
Estimated Total USD 8,056.00 - USD 11,278.00

Living cost estimates are based on Coventry Campus.

Outcomes & Employability

What happens after you graduate

95%
Graduate Employment Rate Within 6 to 12 months of graduation

Common Graduate Roles

Aerospace Engineering & DesignAerospace ManufacturingCybersecurity & Network SecurityEnergy Engineering & InfrastructureEnergy Storage & TechnologyEnergy Trading & MarketsHealth, Safety & Environment (HSE)Oil & Gas Exploration & ProductionProduction & Operations ManagementQuality Assurance & Testing

Top Employers Hiring for this course

Airbus

BAE System

Baker Hughes

Jaguar Land Rover

Microsoft

Rolls Royce

Shell

fiverr

Why Study Games Technology BSc (Hons) at Coventry University

What makes this program stand out

September 2026 Closing soon

Next intake is in September 2026

Fast Application response time

Coventry University typically responds to applications within a week, giving you clarity on your options quickly.

Life at Coventry University in United Kingdom

What daily life looks like for international students

Language

English

Primary language everywhere

Climate

Mild & Rainy

10-20°C average, pack layers

Safety (Numbeo Safety Index)

Very Safe

Exeter is one of UK's safest cities

Frequently Asked Questions

Common questions about Games Technology BSc (Hons) at Coventry University

Can I work while studying?

International degree students can work up to 20 hours per week during term time and full-time during breaks. No separate work permit is needed.

What English language score do I need for this course?

For TOEFL, you need a minimum overall score of 79 with specific listening, reading, speaking, and writing scores. Alternatively, the IELTS requirement includes an overall score of 6.0 with each component at least 5.5.

What jobs can I get after studying this course?

Graduates can pursue roles such as Game Programmer, Gameplay Designer, Software Developer, Graphics Engineer, and Technical Artist.

What will I actually study in this course?

This course teaches advanced techniques for using and extending commercial game engines, as well as developing your own. You'll gain skills in programming, digital artwork, and real-time animations.

When can I start — what are the intake months?

The intake month for the Games Technology BSc (Hons) course is September. Make sure to apply in advance to secure your spot.
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